DRK Logo TNT-GS: Truncated and Tailored Gaussian Splatting

ACM MM 2025
School of Software Technology, Dalian University of Technology
#Corresponding Author

Abstract

Gaussian Splatting (GS) is widely utilized for efficiently representing and rendering complex 3D scenes by modeling them as continuous distributions of Gaussians, enabling high-quality and flexible scene reconstruction. However, GS is limited in its ability to represent high-frequency details and sharp transitions due to its inherent low-pass filtering effect. As a result, GS often requires stacking multiple Gaussians to better approximate fine structures, which significantly increases both computational and memory overhead. To address this fundamental limitation in representation, we propose Truncated and Tailored Gaussian Splatting (TNT-GS), a novel approach designed to enhance shape complexity and preserve sharp boundaries. Our method truncates Gaussians to generate sharp edges without the need for excessive Gaussian stacking, thereby improving efficiency. Additionally, we introduce learnable parameters to dynamically tailor the receptive field of the primitives, providing fine-grained control over the balance between high-frequency details and smooth low-frequency regions, achieving an optimal trade-off between sharpness and smoothness. Furthermore, we employ specialized densification strategies to enhance model efficiency while computing the affected tiles for each primitive, ensuring computational efficiency. Experimental results demonstrate that our method surpasses state-of-the-art approaches in both storage efficiency and rendering speed, making it a highly effective solution for real-time rendering.

Basic Shapes Representation

chart The numerical simulation results for various mixture models are presented. We compare the average loss across different models, each optimized using gradient-based methods, for a range of component numbers applied to simple geometric shapes. The target image is displayed in the lower-left corner of each subfigure.

Rendering Results

Novel view synthesis results on MipNerf360 dataset.
2DGS
2DGS
TNT
TNT
MipSplatting
MipSplatting
TNT
TNT

GT

GT

3DGS

3DGS

2DGS

2DGS

MipSplatting

MipSplatting

TNT-GS

TNT-GS
Novel view synthesis results based on sparse point cloud initialization on Tanks and Temples Dataset.
3DGS
MipSplatting
GES
3D-HGS
Ours
3DGS
MipSplatting
GES
3D-HGS
Ours

More Results

Mesh results are coming soon, including more visual results and mesh results.

Acknowledgements

We sincerely thank BinBin Huang for his valuable suggestions and feedbacks. He is an excellent researcher in the fields of 3D representation and reconstruction.

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